This includes five new developers that have recently been hired or are coming over the next few weeks.įuture development focus for the SDK includes the Visual Effects Editor (which is almost ready and will come with the next update), improvements to the Scenery Editors including exclusions, SimConnect, and WebAssembly.įrom now on, new features for the SDK will be coming with the Sim Updates and not with the World Updates to enable better testing before things are rolled out.
#Best flight simulator xbox one software
Today the SDK team includes one producer, one tech writer, one tech QA, and three software developers. For instance, this includes ways to optimize airports’ memory footprint so that they work well on the consoles. This platform will be open to everyone on May 3, including freeware developers and even users.Ī new section about the Xbox release has been added to the SDK documentation. To better answer developer questions, the private third-party forum is being replaced with the AnswerHub platform, which is the same used by Unreal. Incidentally, the upcoming Xbox version was a relevant topic as Microsoft is preparing to help developers prepare their add-ons for the new platform. The software development kit (or SDK) is what developers use to create the many add-ons released and in the works for the growing simulator. We hear from head of Microsoft Flight Simulator Jorg Neumann, SDK Producer Alyzée Arfel, and Lead SDK developer Eric Pellissier. Today Microsoft hosted a livestreamed Q&A session dedicated to Microsoft Flight Simulator, primarily focusing on the software development kit.